top of page

ALTERNATE TRACKS

If the original track didn't quite fit with your character's progression due to late gifts or companions, here is the place to look to get something a little different. If you choose one of these alternate tracks, please list which one you have chosen in the 'Level 5' area of your Tier Tacker, either 'Gift' or 'Companion'. These tracks only veer off from the original from levels 6 through 12, so keep that in mind!

 

Gift Track

This allows your character to advance his gift faster, however the items he can purchase and companions he can have are pushed outward because of this.

 

Level 6 (130 points)

Gift is now at Stage 2, meaning it has become more powerful. Please look at your selected gift to see what your character has achieved!

 

Level 7 (180 points)

Character can now own a level two companion OR two level one companions. 

 

Level 8 (240 points)

Gift is upgraded to level 3, and is halfway towards being maxed out.

 

Level 9 (300 points)

Allows your character to purchase Accessory packs from the shop! Go wild, accessory packs contain 3 to 7 items, and are cheaper together than buying them seperately!

 

Level 10 (340 points)

Gift is at stage 4

 

Level 11 (360 points)

Your character now has access to level 3 herbivore companions! Level three companions can act as their own as characters. Have fun!

 

Level 12 (390 points)

Your character is now granted The ability to purchase magic based items, like imbued rocks and potions from the shop.

Companion Track

This allows your character to recieve/buy companions earlier, however his gift advancement will be pushed out- as will his item purhcasing.

 

Level 6 (130 points)

Gift is now at Stage 2, meaning it has become more powerful. Please look at your selected gift to see what your character has achieved!

 

Level 7 (180 points)

Character can now own a level two companion OR two level one companions. 

 

Level 8 (240 points)

Allows your character to purchase Accessory packs from the shop! Go wild, accessory packs contain 3 to 7 items, and are cheaper together than buying them seperately!

 

Level 9 (300 points)

Gift is upgraded to level 3, and is halfway towards being maxed out.

 

Level 10 (340 points)

Your character now has access to level 3 herbivore companions! Level three companions can act as their own as characters. Have fun!

 

Level 11 (360 points)

Your character is now granted The ability to purchase magic based items, like imbued rocks and potions from the shop.

 

Level 12 (390 points)

Gift is at stage 4

bottom of page